Function Description: The TEXTQLTY system variable is used to set the resolutions of true type text when plotting and rendering. Type : Integer Saved in : Not saved Initial value : 50 Range : 0 ~ 100 A smaller value will decrease text smoothness, but... Read More
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When you import 3DS files created with 3D Studio, the 3D Studio geometry and rendering data including meshes, materials, mappings, lights and cameras will be read. Not imported are 3D Studio procedural materials, smoothing groups and keyframe data. ... Read More
Function Description: The LIGHTSINBLOCKS system variable is used to control whether to use the light contained in block when rendering. Type : Integer Saved in : Drawing Initial value : 1 Range : 0,1 When this system variable is off, the light in... Read More
Function Description: The SKYSTATUS system variable is used to determine whether the sky illumination is computed when rendering. Type : Integer Saved in : Drawing Initial value : 0 Range : 0,1,2 This system variable has no effect on viewport... Read More